Just clicking on the NPC suffices - it's not possible to abort the event after starting the conversation. The first four boss events are each started by talking to the current base leader ( Jaina Proudmoore or Thrall). Moving from there to the players takes about 20 seconds, so that drinking and rezzing usually can take place between waves. The waves (and bosses) spawn at the enemy camp outside the friendly base. The fights take place close to the entrance inside the friendly bases (so that the NPCs can be used in an easy but controllable way). The fifth boss is not preceded by trash waves. During these events, two counters appear in the UI: one displays the number of remaining mobs in the current wave, and a second for the current wave number. The first four bosses are preceded by eight waves of trash mobs each. Wipe recovery is usually possible in place, so the portals are used rather infrequently, save the last one - due to his long aggro range, wipes at Archimonde usually require a corpse run. After killing two more bosses there, the third gate opens, which leads to the Night Elf camp. After defeating the two bosses in the Alliance camp, the second portal opens up and permits direct access to the Horde camp. The bases are also connected to each other by a long road within the instance itself. The three portals lead to the three bases (Alliance, Horde, and Night Elf). Prior to patch 3.0.2 completion of the quest chain also rewarded the " Hand of A'dal", which now is no longer available.īehind the MH instance portal is an anteroom which sports another three instance portals (two of them blocked at start), a reagent vendor and the Tier 6 item vendor (who can also repair). The quest is still in the game, the only substantial reward being the Band of Eternity set of rings. Prior to Patch 2.4 completion of The Vials of Eternity was needed in order to enter the instance.
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